Screw Your Neighbor Card Game

Our easy to learn guide shows you exactly how to play the Screw Your Neighbor card game, a classic drinking game.

Requirements

– One standard deck of cards

– Plenty of beverage

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Object of the game

Not to end up with the lowest card

History Of Screw Your Neighbor Card Game

'Screw Your Neighbor', a card game, is a combination of luck, logic, and chance, which makes it even more interesting and fun. The objective of this game is 'not' to have the lowest card at the end of each round. Plentifun takes you through the rules and directions of playing this exciting card game. Screw Your Neighbor. Categories: Drinking Card Games. Our easy to learn guide shows you exactly how to play the Screw Your Neighbor card game, a classic drinking game. Requirements – One standard deck of cards – Plenty of beverage. Object of the game. Not to end up with the lowest card.

See full list on gamerules.com. Screw Your Neighbor Base Game: Non-Poker Wild cards: No Created by: Unknown Submitted by: Pat Enderson. Each Player puts 3 'bets' of a fixed size in front of them. This is their liability for the game. The Dealer gives each Player one card. Card values are Ace low, King high. There are no Jokers in the game. The Player to the Dealer's left goes. Screw Your Neighbour, or Ranter-Go-Round, is a classic card game for 3 or more players. The game requires a standard 52 playing card deck and is suitable for ages 6 and up. In Screw Your Neighbor, Aces are low and Kings are high. The objective of Screw Your Neighbor is to have the lowest card value.

Card rankings

King – Highest

Ace – Lowest

Play

Screw Your Neighbor Card Game

Players sit around a table and each player is dealt one card. The player to the left of the dealer initiates the game.

Screw Your Neighbor Card Game

Screw Your Neighbor Card Game Directions

However, should the opening player feel that he/she is possessing a low card in their hand, he/she has the choice to switch cards with the player on his/her left or keep the card by saying the word “pass”.

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But, he doesn’t know what the next player is keeping and can’t swap back once the swap has taken place. The player to your left is not permitted to refuse the swap. If you were made to swap and your initial card was lower than the card you took, you may “pass” on your switch. But, any player possessing a King must flip their card face up on the table as this is the highest card and which eventually prevents a player from switching.

When the play gets round to the dealer, he/she has the choice to switch cards with the top card from the residual deck or keep their existing card. Once the dealer has made a choice, all players flip their card. The person with the lowest card has to drink!